Back to Events
Fun Games

ROBOT SNOOZE

One commands. One obeys. Chaos begins. — A blindfolded teamwork challenge where your only weapon is your voice, and your teammate has to trust every word you say.

Type: Physical Activity
Mode: Team (2 members)
Duration: 5 Hours
Max Teams: 15
Open To: Classes 5–9
Venue: School Ground
15
Max Teams
TBD
Games Lineup
50
Total Marks

// overview

Robot Snooze is a high-energy, team-based physical challenge where one student acts as the Guide and the other is the Blindfolded Player — navigating physical games using only verbal instructions from their partner.

Teams must rely entirely on clear communication and split-second coordination. Physical contact, gestures, coded signals — all banned. Only your words can steer your teammate through running, dodging, and unpredictable chaos.


// what to expect
🎮
Games To Be Announced
Robot Snooze is a physical fun games event — activities will involve running, movement challenges, and coordination tasks played out on the school ground. The blindfolded student must rely entirely on their partner's voice to navigate whatever the hosts throw at them. Expect chaos. Expect laughter. Expect the unexpected.
Running Coordination Navigation Physical Tasks
 Full game lineup will be revealed on event day

// pre-event — selection round
When
2–3 weeks after registration closes
Format
Coordination-oriented physical activity
Duration
3 hours
Judging Basis
Speed + coordination
Who Proceeds
Top 15 teams

// event structure
Final Showdown — 5 Hours
Robot Snooze — The Gauntlet

One team member is blindfolded — the Blindfolded Player. The other is the Guide, who must direct their partner through a series of physical fun games using only verbal instructions. Teams are scored on coordination, precision, and speed.

  • Only verbal instructions are allowed from the Guide
  • The Blindfolded Player must keep the blindfold on at all times during active rounds
  • No physical contact, gestures, or non-verbal signals permitted
  • Teams must stay within the defined activity area on the school ground
  • Safe and controlled movement is required at all times
  • Roles may be swapped between games at the team's discretion

// judging & scoring
# Criterion Marks
01Coordination & Teamwork20
02Control & Precision10
03Time Efficiency10
04Communication Clarity10
TOTAL50
Tiebreaker Protocol: The team completing the full gauntlet in the least time ranks higher. If still tied, judges evaluate communication clarity and controller precision as the final decider.

// rules & guidelines
ALLOWED
  • Verbal communication between Guide and Blindfolded Player
  • Clear and strategic instructions within limits
  • Pre-round team coordination and planning
  • Safe movement within the defined area
  • Role swaps between games
NOT ALLOWED
  • Blindfolded Player removing blindfold during active round
  • Physical guidance — touching, holding, or pushing
  • Gestures or non-verbal signals of any kind
  • Crossing the boundary of the activity area
  • Deliberate interference with other teams

// event hosts
HostAashi Mishra — Class XII-C
HostIshant Chauhan — Class XII-B
HostShashwat Trivedi — Class XI
HostMonisha — Class XI
HostAnika — Class XII-D